SOFTWARE % min read

Xbox ends unlimited cloud gaming, caps Ultimate at 15 hours

Xbox ends unlimited cloud gaming, caps Ultimate at 15 hours
Photo by Jonathan Kemper / Unsplash

Microsoft is introducing notable changes to Xbox Cloud Gaming that will take effect in November and will impact all Game Pass subscribers. For the first time, cloud playtime will no longer be unlimited but instead capped monthly depending on the subscription tier. Game Pass Essential will include 5 hours of cloud gaming, Premium will offer 10 hours, and Ultimate will provide 15 hours per month. Microsoft argues that only around four percent of subscribers use the service heavily enough to be affected, though how accurate that estimate is remains unclear.

The company explains the change by pointing to significantly increased costs for maintaining its cloud infrastructure. According to Microsoft, a small group of users streams games for very long periods, which puts extra load on Azure servers and creates an imbalance for everyone else. The company claims that monthly limits will help keep the service stable and allow it to continue improving.

Regardless of the reasons Microsoft gives, many players may reconsider their subscriptions, especially when GeForce Now offers 100 hours per month for paid users and Boosteroid imposes no time limits at all.

To soften the impact, Microsoft is introducing a new option: purchasing cloud gaming hours through the Xbox Store, even for customers without a Game Pass subscription. Pricing has not yet been announced and will vary by market, and the new feature is aimed at people who play occasionally and don’t want to commit to a monthly plan.

These changes come after a difficult period for Xbox. The company raised console prices twice, increased Game Pass costs by 50 percent, and later lowered them again after losing many subscribers. Xbox also went through major layoffs and closed several studios. Under new CEO Asha Sharma, the strategy is shifting to adapt to current market conditions, but it’s still too early to say whether things are improving.

Microsoft says it will closely monitor feedback and is ready to make adjustments if needed. The company insists that cloud gaming remains an important part of the Xbox ecosystem, but the new limits make it clear that it is no longer a top priority.

Andrey Hristov